Reading this volume, it’s clear that Fall 1152 was just a taster here our sense of the Guard’s mythology and traditions is deepened, and the worldbuilding continues apace, both within the comic and in the (again) adorable and obsessively detailed appendices. 2 has much more emotional meat on its bones than did the first arc. But hungry predators, the dangers of ice and snow, and a wrong turn into the haunted depths of the abandoned weasel tunnels of Darkheather place even so intrepid a band of Guardsmice in mortal peril…”Īs Kakaner assured me, Mouse Guard vol. Some of the Guard’s finest – Saxon, Kenzie, Lieam, and Sadie, with the old grayfur Celanawe by their side – traverse the snow-blanketed Territories, acting as diplomats to improve relations between the mouse cities and the Guard, and seeking vital supplies for their headquarters at Lockhaven. The Guard face a food shortage threatening the lives of many a mouse in the Territories. “After Midnight’s Rebellion in the Fall of 1152, the following Winter proves to be a cold and icy season.
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